Updates
One of the things I really, really love about TypePad is that pretty much every page on the administrative side takes variables through POST and GET. The logical consequence of this, naturally, is that if you forget that in this particular (otherwise generally fully-featured) text editor, CMD-Left Arrow means Navigate Back instead of Home, you realize only just a moment too late that what you've done is erase the 500-word post you just wrote, because TypePad will generate the page from scratch when you hit CMD-Right Arrow to navigate forward again.
The upshot is that this post might be a little more scattered than usual, since I'm going to be prone to thinking that I've already written something in the post's first incarnation. (I've switched over to Writely in order to write the rest of this, since I like its behavior better. It seemed silly to do so the first time, because I didn't think I was going to be writing so much.)
I have a dilemma as regards Frontier; the trick is, you see, that the problem of Icons is still bothering me, and with the timeline as I have it now, they have to start showing up during Tyrone King's presidency. This is because - sneak preview - King's administration is the one that authorizes coal and iron mining in the eastern mountains, and since the icons are mixed in with the coal, they'll start showing up shortly after the coal mining begins in earnest.
(Speaking of Icons and icons, I really need a better name for the latter, since - as has been mentioned - they're confusing. But what? Relics? Fetishes? I'm kind of at a loss. Please feel free to suggest something.)
So at this point I have a few options.
- I can introduce and deal with Icons now. This is problematic because I don't know how I want
to deal with them, and the rest of Frontier's history is going to be
changed if they show up, so I can't write anything into the future
without knowing what I'm going to do with the Icons.
- I can delay the introduction of coal mining, and therefore of
Icons. This allows me to ignore the Icon problem for a while longer,
although it's going to have to come up eventually. On the other hand,
it also means that I really don't know what to do with King's
presidency except a "yet another expansionist" note, and I've already
got three or four of those in a row and I'd prefer to not just write off
twenty years of history because each president kept doing the same damn
things. On the other hand, "President Wossname went against his
predecessors' policies and stopped government expansion" is just as
boring. So I'm kind of stuck; I need King to do something besides be blindly expansionist.
- I can delay the introduction of Icons past the introduction of coal mining. They don't have
to show up right away, but then I'd have to explain that, which might
be difficult. (Maybe the surface veins don't contain any?)
- I can remove Icons entirely from the setting. I really don't like this option; on the other hand, this has - as I've said - developed into rather a harder setting than I'd planned, and Icons are pretty much magic, even if I call them "psions".
Any thoughts? Perhaps during this break (a week, for Thanksgiving) I'll sit down and just figure out what place Icons have in Frontier. They are pretty rare, after all (which means, of course, that every party will have at least one); I can, at least, probably handwave their influence on history until after the Federales leave, at least.