« May 2005 | Main | August 2005 »

July 11, 2005

Truth & Justice

My friend Chad has just announced the release of his new superhero RPG, Truth & Justice!  I think Chad's press release says it best:

Building on the Prose Descriptive Qualities (PDQ) system used in other ASMP games like Dead Inside and Monkey, Ninja, Pirate, Robot: the RPG, Truth & Justice (T&J) has been streamlined and chromed-up for superheroic flexibility, simplicity, and speed.

T&J focuses on how capable the character is in the context of a superhero story-game, emphasizes quick and flexible character generation, and offers different levels of task resolution to let you detail the encounters that really matter.

Three sample settings are provided for superhero campaigns: become the champions of Drakesville when its signature hero gets promoted to the majors in "Second-String Supers"; navigate the twisty path between altruism and selfishness in the futuristic world of "SuperCorps"; and change the world for the better in "Fanfare for the Amplified Man."

Atomic Sock Monkey Press, Chad's publishing company, is offering a preview of Truth & Justice, as well as the 36-page T&J supplement Dial S For Superhumans, absolutely free, so stop on by and check it out.

July 08, 2005

There are times...

I will not delete the original text of this post, but I have placed it in the extended body so that it's less glaring.  Sorry for the lapse of self-confidence.

...when I feel like just giving up on this - saying "oh well, I gave it a shot" and dropping the project entirely.  I know at least one other person wants to base a game around a poker game-mechanic; I'm sure somebody more creative and intelligent than I could do wonderful things with the background material, such as it is.  (It's all under a Creative Commons license, anyway.)

Tonight will probably not be the night when I give up on it.  (If nothing else, I'm paid through the end of the month.)  But it's one of the times when I think about it seriously.

I'm not looking for sympathy.  I'm just saying.